Catalyst Lab

Interests: Design, Hands On
BVR Catalyst Lab is a hands-on, innovation, and design process centered course that meets on campus for two blocks during the term and guides students to turn ideas into impact. Creative students gain structure and tools to organize their ideas, while analytical students stretch their creative muscles in a dynamic, feedback-rich environment. During the first half of the term, students collaborate with an external community partner to develop ideas that address an authentic, human-centered challenge. This shared project builds core skills in the design thinking process, project management, research, stakeholder engagement, and iterative prototyping. In the second half of the term, students apply those skills more independently to an idea of their choice grounded in a unifying theme and present their work publicly. Co-taught by an R+D team member and a rotating faculty partner—and enriched by outside mentors, speakers, and field trips—the course is intentionally structured to support students who are new to the design process while also challenging more advanced innovators to deepen their craft. There will be a follow-up application process for interested students and it is available for honors credit.

Digital Art

Step into the world where creativity meets technology—where your imagination can run wild and your ideas come to life with the click of a button. Whether you're already comfortable behind the screen or new to digital media, you will learn a variety of digital tools, including Photoshop, Illustrator, and Procreate while also experimenting with the capabilities of AI image generators. These tools will empower you to experiment, innovate, and express your artistic voice in ways that are only possible in the digital realm. Whether your focus is illustration, animation, or experimental techniques, this class offers the flexibility to explore a range of artistic expressions while mastering the digital tools of the future. Prerequisites: Photography, 2D, or by the recommendation from the Visual Arts Department Head.

Physics Applications – Engineering

This course is the second term of 9th-grade science following the Physics Foundations course. It offers students an opportunity to further their understanding of physics principles through engineering. Throughout this course, students delve into the practical application of physics, specifically focusing on engineering principles such as design, fabrication, and iteration. Students engage in hands-on exploration and experimentation, applying data analysis and feedback to inform their engineering designs. Topics covered include electricity and circuitry, providing a foundation for understanding how these concepts drive engineering innovation. Prerequisites: Physics Foundations. Honors level offered only with departmental permission.

Advanced Digital Art

This course builds off your technical skills and interests in Digital Art. You will enhance your understanding of digital art-making tools while developing your point of view as a digital artist. Researching contemporary digital practices will support your self-directed process and help you explore how to display your work on campus.  Prerequisites: Digital Art and recommendation from the Visual Arts Department Head.

Graphic Design

How does design impact how we think, learn, and interact? In this course we will investigate these questions as we explore how graphic communication is woven into our daily lives. Students will gain insight into a range of graphic design applications such as branding and advertising, illustration, typography, information design, and editorial publication. Working primarily with Adobe Illustrator, students will develop their digital drawing and design skills while establishing a workflow between Illustrator, InDesign, and Photoshop.

Drawing + Painting

Interests: Design, Drawing, Hands On
Building on your prior knowledge of drawing and painting, you will expand your technical skills and work with new materials in this course. Concepts and subject matter for your work will come from your interests, and you will have the opportunity to design your own studio practice at the end of the term. Regular discussion of The World of Art and Art History will provide context for our work. Critiques, documentation, and presentation will be essential elements of the class, emphasizing process and product. Prerequisites: 2D or by the recommendation from the Visual Arts Department Head.

Student Directed Project – SDP

A Student-Directed Project empowers students to do an in-depth exploration of a topic of interest throughout the term.

The student designs, plans, and leads their research project in collaboration and with the guidance and support of a coach (faculty advisor). It allows students to delve deeper into their passion and to be the designer of their own learning. There is a wide range of Student-Directed Projects; they are multi-disciplinary, non-linear, and most importantly, student-created and led.

That’s what makes them so interesting.

Here are some examples of past projects:

  • Creating an architectural model using 3D architectural software
  • Through their eyes: Photo and interview series of veterans
  • Robosub electromagnetic linear accelerator
  • Acoustic pinger for Robosub
  • Virtual Reality game for visually-impaired persons
  • Creating a concept album
  • Dispute: Landlord-tenant board game
  • Multimedia journalism: Producing a podcast series
  • Perplex: English and Theater Study
  • Sensors and fiber optics: Building a fiber optic dress
  • Haptic technologies: Force-Feedback Virtual Reality
  • Applications of integrals to analytical continuation of functions

Beatmaking and Electronic Music

This course is for students who are interested in creating electronic music and is open to both beginners and those with experience in music production. Through a series of independent projects, students will utilize these tools to create their own beats and express their own artistic vision. In addition to creating their own music, students will gain an understanding of the origins and cultural impact of pivotal electronic music throughout the term including hip-hop and house music. The class will cover various facets of digital music, focusing on recording and editing in Abelton Live, and the science and technology behind electronic music production. Students will also have opportunities to share, discuss, and analyze electronic music that they choose themselves. No music experience is necessary. This course can be taken more than once and at the Honors level with permission from the instructor. One Term Course No prerequisite

3D

Learn the foundational process to explore your ideas in three dimensions. Instruction will cover a range of materials, tools, and techniques in the intersection of design, craft, and building things you can use. This includes introductions to ceramics, plaster, resin, woodworking, and 3D scanning/printing.  Regular discussion of The World of Art and Art History will provide context for our work. Critiques, documentation, and presentation will be essential elements of the class to help your skills. Prerequisites:  Visual Arts Foundations or by the recommendation from the Visual Arts Department Head.

2D

Interests: Design, Drawing, Film
This course dives into the materials and methods used by two-dimensional artists. We will explore the techniques needed for drawing, painting, collage, printmaking, and digital art and learn how artists develop ideas for their work. Working with a wide range of subject matter, by the end of the term, you will have a good sense of your interests in art and be able to design your own project.  Prerequisites: Visual Arts Foundations or by the recommendation from the Visual Arts Department Head.

Advanced Costume Design and Construction (Honors)

Advanced Costume is a one-term, process-to-production course designed to prepare students for 2 public performances at Beaver. The course begins by focusing on script analysis and design, and then students work as costume technicians and designers to bring the play to fruition with the Advanced Theater Acting and Advanced Tech Theater and Design classes. Costume roles can include design, draping, construction, craft, and wardrobe. Students entering this class should be highly motivated and interested in an intense and exciting experience that requires a great deal of commitment. This course involves two weeks of rehearsal outside of the regular school day at the end of the process so that the play can be performed in its entirety while adding technical elements and costumes. Recent productions include She Kills Monsters and Exit, Pursued by a Bear. One Term Course: Winter Term  Prerequisites: Costume and Fashion Design Studio and permission of the instructor.

Choreography Foundations

Interests: Design, Storytelling
This studio style course takes a look at how we create movement in dance and some of the tools used to build cohesive choreography. Students will experiment with movement using a range of dance elements, movement techniques and concepts. Over the duration of the course, this practice of building a movement vocabulary and “toolkit” will develop a greater sense of body awareness, self confidence, and skills to support their creative process. There will be opportunities to present original student compositions throughout the year. Prior dance experience is not required. This course can be taken more than once and at the Honors level with permission from the instructor. Students interested in taking more than one art class should reach out to the registrar or the Head of Performing Arts to discuss possible options. Depending on sign ups it could meet in E block, 3 terms OR in the rotation, 2 terms. No Prerequisite Required.